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FRANK HERBERT'S DUNE THE GRAPHIC NOVEL BOOK 2: MUAD'DIB Small-Box Games unit deployment in adjacent hexes

SKU: 23611982414

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Description

unit deployment in adjacent hexes can trigger pass-through fire

There are many hazards to avoid

1 prerelease foil rare or mythic

The game is conceived for campaigns of 7-8 sessions

to the various lodges littered throughout the Inner Sea region

FRANK HERBERT'S DUNE THE GRAPHIC NOVEL BOOK 2: MUAD'DIB Small-Box Games unit deployment in adjacent hexesIn DUNE: The Graphic Novel, Book 2: MuadDib, the second of three volumes adapting Frank Herberts Dune, young Paul Atreides and his mother, Lady Jessica, find themselves stranded in the deep desert of Arrakis. Betrayed by one of their own and destroyed by their greatest enemy, Paul and Jessica must find the mysterious Fremen . . . or perish. This faithful adaptation of the 1965 novel Dune by Brian Herbert, son of Frank Herbert, and the New York Times

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